PrestogCentre https://prestocentre.org/ Best practices for digitizing video and audio materials Thu, 14 Dec 2023 16:01:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.1 https://prestocentre.org/wp-content/uploads/2023/05/cropped-play-button-32x32.png PrestogCentre https://prestocentre.org/ 32 32 Accelerating Innovation: Digital Transformation in the Automotive Industry https://prestocentre.org/accelerating-innovation-digital-transformation-in-the-automotive-industry/ Thu, 14 Dec 2023 15:58:22 +0000 https://prestocentre.org/?p=101 The automotive industry, long associated with innovation and technological advancements, is currently undergoing a seismic shift towards digital transformation. This transformation is driven by a combination of consumer expectations, regulatory changes, and the need for sustainability. In this article, we will delve into the digital transformation journey of the automotive industry, exploring how technology is reshaping everything from vehicle design […]

The post Accelerating Innovation: Digital Transformation in the Automotive Industry appeared first on PrestogCentre.

]]>
The automotive industry, long associated with innovation and technological advancements, is currently undergoing a seismic shift towards digital transformation. This transformation is driven by a combination of consumer expectations, regulatory changes, and the need for sustainability. In this article, we will delve into the digital transformation journey of the automotive industry, exploring how technology is reshaping everything from vehicle design and manufacturing to the driving experience and customer service.

The Digitalization of Vehicle Design
Digital transformation in the automotive industry begins at the very inception of a vehicle – the design phase. Traditional clay modeling and physical prototypes are giving way to cutting-edge digital design tools and technologies. Computer-Aided Design (CAD) and Computer-Aided Engineering (CAE) software enable designers and engineers to create and simulate vehicles in a virtual environment. This not only accelerates the design process but also allows for better optimization of aerodynamics, safety, and fuel efficiency.

Moreover, with the rise of 3D printing, manufacturers can quickly prototype and test new components, reducing the time and cost associated with traditional manufacturing processes. These advancements in digital design have led to more innovative and efficient vehicles hitting the market.

Smart Manufacturing and IoT Integration
Digital transformation extends to the manufacturing process itself, where the Internet of Things (IoT) plays a pivotal role. Smart factories leverage IoT sensors, data analytics, and automation to enhance efficiency, reduce downtime, and improve quality control. In these factories, machines communicate with each other, self-diagnose issues, and even predict maintenance needs. This not only leads to cost savings but also ensures that vehicles are produced with the utmost precision and quality.

Furthermore, real-time data analytics allow manufacturers to monitor and optimize their supply chains, leading to reduced lead times and a more responsive production process. Smart manufacturing is a cornerstone of the automotive industry’s efforts to become more agile and competitive.

The Rise of Electric and Autonomous Vehicles
According to tonneaucovershub.com, digital transformation has ushered in an era of electric and autonomous vehicles (EVs and AVs). EVs are equipped with sophisticated battery management systems and electric powertrains that are driven by advanced software. Automakers are investing heavily in EV technology to meet both consumer demands and global emissions regulations. The digitalization of EVs enables over-the-air (OTA) updates, which improve vehicle performance and user experience continuously.

Meanwhile, AVs are equipped with an array of sensors, cameras, and machine learning algorithms to navigate roads safely. Companies like Tesla have already introduced semi-autonomous features like Autopilot, which can be updated remotely. The race towards fully autonomous vehicles continues, with the potential to revolutionize transportation as we know it.

Connectivity and Infotainment
In-car connectivity and infotainment systems have become critical components of modern vehicles. These systems not only provide entertainment but also enhance safety and convenience. With the integration of smartphones and cloud services, drivers and passengers can access real-time traffic updates, weather information, and even control smart home devices from their cars.

Moreover, the advent of 5G connectivity promises to take in-car entertainment and communication to the next level. This high-speed network will enable seamless streaming, improved navigation, and vehicle-to-vehicle communication, making driving safer and more enjoyable.

Enhanced Customer Experience
Digital transformation is not limited to the vehicle itself; it extends to the entire customer experience. Automakers are leveraging data analytics and customer relationship management (CRM) tools to gain insights into consumer preferences and behavior. This data-driven approach allows companies to tailor their marketing efforts, improve customer service, and enhance the overall ownership experience.

Additionally, the rise of online sales platforms and virtual showrooms has streamlined the vehicle purchasing process. Customers can configure, finance, and even order a vehicle entirely online, simplifying what used to be a complex and time-consuming process.

Sustainability and Environmental Impact
Digital transformation in the automotive industry is closely linked to sustainability. EVs, with their reduced carbon footprint, are a major step toward greener transportation. Additionally, digital technologies are being used to optimize vehicle performance and fuel efficiency, further reducing emissions. Supply chain optimization and waste reduction in manufacturing are also contributing to the industry’s sustainability efforts.

Conclusion

The digital transformation of the automotive industry is reshaping the way vehicles are designed, manufactured, and experienced. From the rise of electric and autonomous vehicles to the integration of IoT and smart manufacturing, technology is at the forefront of innovation in the automotive sector. This transformation not only enhances efficiency and quality but also addresses environmental concerns and meets the evolving needs of consumers. As the industry continues to evolve, the driving experience of the future promises to be safer, more connected, and more sustainable than ever before.

The post Accelerating Innovation: Digital Transformation in the Automotive Industry appeared first on PrestogCentre.

]]>
Standards and Formats in Video Digitization: Navigating the Digital Landscape https://prestocentre.org/standards-and-formats-in-video-digitization-navigating-the-digital-landscape/ Fri, 01 Dec 2023 13:18:09 +0000 https://prestocentre.org/?p=97 In the ever-evolving realm of video digitization, adherence to industry standards and thoughtful consideration of digital video formats are paramount. As technology continues to shape how we capture, store, and share video content, understanding the nuances of standards and formats becomes crucial for preserving quality, ensuring compatibility, and future-proofing digitized video materials. Industry Standards in Video DigitizationWhat are Industry Standards? […]

The post Standards and Formats in Video Digitization: Navigating the Digital Landscape appeared first on PrestogCentre.

]]>
In the ever-evolving realm of video digitization, adherence to industry standards and thoughtful consideration of digital video formats are paramount. As technology continues to shape how we capture, store, and share video content, understanding the nuances of standards and formats becomes crucial for preserving quality, ensuring compatibility, and future-proofing digitized video materials.

Industry Standards in Video Digitization
What are Industry Standards?

Industry standards are established norms and guidelines that facilitate uniformity and interoperability within a particular field. In the context of video digitization, these standards govern various aspects, from encoding methods to storage protocols. Adhering to these standards ensures consistency across devices, platforms, and applications.

The Significance of Adhering to Standards

Compatibility: Industry standards ensure that digitized videos can be seamlessly played across different devices and software applications. This promotes accessibility and prevents fragmentation within the digital landscape.

Quality Preservation: Standards often include specifications for compression methods and encoding techniques. Adhering to these standards helps preserve the quality of the digitized content, preventing unnecessary degradation during storage and transmission.

Long-Term Accessibility: As technology advances, older formats and codecs may become obsolete. Following industry standards increases the likelihood that digitized videos remain accessible in the long term, overcoming potential challenges posed by evolving technologies.

Interoperability: Standardization encourages interoperability between different hardware and software components. This ensures that videos can be easily transferred and integrated into various systems without compatibility issues.

Digital Video Formats: Tailoring Content to Requirements
Understanding Codecs and Containers

Digital video formats consist of two primary components: codecs and containers. Codecs, short for compressor/decompressor, handle the compression and decompression of video data. Containers, on the other hand, encapsulate video streams, audio tracks, and additional metadata into a single file.

Suitability for Different Content Types

MP4 (MPEG-4 Part 14): Universally compatible, MP4 is suitable for a wide range of content, making it ideal for platforms like Facebook, Instagram, YouTube, and Twitter. Its relatively small file size and high-quality video make it a popular choice.

MOV (QuickTime Movie): Developed by Apple, MOV files are favored for high-quality video and are commonly used in the film industry. They support multiple tracks, making them suitable for professional video editing.

AVI (Audio Video Interleave): A Microsoft creation, AVI is versatile and compatible with most major operating systems and web browsers. It is well-suited for short videos, television, and DVD recording.

WMV (Windows Media Video): As AVI’s successor, WMV files are known for their compression capabilities. They find applications in the sale of digital video products, supporting 1080p video and small file sizes.

MKV (Matroska Multimedia Container): Open-source and flexible, MKV supports multiple codecs simultaneously. It is suitable for those who prioritize high-quality content over file size and is compatible with open-source media players.

AVCHD (Advanced Video Coding High Definition): Co-created by Sony and Panasonic, AVCHD is tailored for high-end video footage captured by camcorders. It utilizes H.264/MPEG-4 compression technology for small file sizes without compromising quality.

WEBM (WebM Project): Developed by Google for HTML5, WEBM is ideal for online streaming, especially on browsers like Chrome, Edge, Firefox, and Opera. It offers high-quality video playback with relatively small file sizes.

Future-Proofing Digitized Video Materials

Embracing Open Standards:
Opting for open and widely adopted standards ensures that digitized videos remain accessible even as technology evolves. Open standards, supported by a broad community, are less likely to become obsolete quickly.

Regularly Reviewing and Updating:
Technology evolves at a rapid pace. Regularly reviewing and updating digitization processes, formats, and storage methods will help in incorporating the latest standards and technologies, keeping the video content future-proof.

Consideration for Compression Methods:
Choosing codecs with a balance between compression and quality is vital. While compression is necessary for efficient storage and transmission, it’s crucial to avoid overly aggressive compression that may compromise the long-term quality of the video.

Metadata and Documentation:
Accurate and comprehensive metadata accompanying digitized videos enhances their future accessibility. Documenting the digitization process, including the standards and formats used, facilitates easier migration to newer technologies.

Conclusion

In the dynamic landscape of video digitization, adherence to industry standards and thoughtful consideration of digital video formats lay the foundation for success. By prioritizing compatibility, quality preservation, and future-proofing measures, content creators, archivists, and digital enthusiasts can navigate the digital realm with confidence. As technology continues to advance, embracing standards becomes not only a best practice but a safeguard for the enduring legacy of digitized video materials.

The post Standards and Formats in Video Digitization: Navigating the Digital Landscape appeared first on PrestogCentre.

]]>
Digitizing and capturing https://prestocentre.org/digitizing-and-capturing/ Wed, 17 May 2023 14:21:01 +0000 https://prestocentre.org/?p=55 The first thing we need to do is to get a copy of the video recording digitally on your computer’s hard drive. The operation of recording a video signal in digital form is called “video capture”. An analog video signal must first be converted to digital form – digitized. The process of capturing and digitizing video occurs simultaneously, therefore these […]

The post Digitizing and capturing appeared first on PrestogCentre.

]]>
The first thing we need to do is to get a copy of the video recording digitally on your computer’s hard drive. The operation of recording a video signal in digital form is called “video capture”. An analog video signal must first be converted to digital form – digitized. The process of capturing and digitizing video occurs simultaneously, therefore these terms are often used synonymously

Digitizing and capturing analog video
Before I continue my story on video digitization software, I’ll mention the way the Windows operating system implements video capturing. Back in the early 1990’s the Windows operating system was equipped with a video subsystem: Video for Windows (abbreviated as VfW or V4W). VfW also exists in the most modern versions of Windows, and is successfully used by a number of programs to this day.

In the late 1990s, Microsoft developed a new, more flexible subsystem for working with video called DirectShow (since version 7 it is part of DirectX). The vast majority of new programs use this subsystem (interface) to work with video.

It is important for us that the video digitizing card drivers can only implement capturing through DirectShow – some modern cards have only such drivers. This makes it impossible to use digitizing software that uses the VfW interface to capture video: the Windows subsystem which is responsible for using DirectShow video through the WfV interface (the so-called wrapper) limits frame size to 384×288 pixels. For example, the popular series of digitizing cards based on the Conexant bt878 chip supports digitizing only via DirectShow (to be fair I should note that there is a version of the drivers which implements the ability to capture a full frame via VfW: from Eduardo José Tagle).

It should be understood that the task of both subsystems is not limited to video capture only. Each of the subsystems is designed to support the full range of video tasks: capturing, recording, playback, copying, editing. We will be interested in the interface used in the context of video capture – is there support from the capture card driver, is any program able to use this interface to capture video? At the same time, the same program can use another interface for other tasks, for example: writing video to a file.Problems when capturing video

Since digitizing and capturing video takes place at the playback speed of the original video, it is important that the computer has time to process and record the data in time. Possible reasons why your computer can fail: low hard disk recording speed, low processor power when using software compression (the compression algorithm selected has no time to compress a frame in 40 ms), computer resources are “wasted” on additional tasks during capture (e.g. switching the file into which the capture is performed), system tasks (e.g. working with the swap file) or any user programs. Beforehand you are to prepare your hard disk for video capturing (see: “hard disk preparation – defragmentation”), check if your CPU power is enough to compress video to the format you need with the selected settings (test capture a few minutes of your video). During video capturing it is desirable to refrain from work with other programs which are actively using resources of the computer during the capture (processor, disk subsystem).

If the computer has no time to process the incoming stream of frames, some frames are skipped. The video and audio are digitized by different devices, so skipping video frames will cause loss of synchronization with the audio. 25 skipped frames will lead to 1 second lag of the video and audio, therefore it is not recommended to save recordings with more than 5-10 skipped frames: it is better to capture them again. With a properly configured system it is possible to capture hours of video without missing a single frame.

The post Digitizing and capturing appeared first on PrestogCentre.

]]>
Video Digitization Card https://prestocentre.org/video-digitization-card/ Wed, 17 May 2023 12:15:58 +0000 https://prestocentre.org/?p=33 A wide range of devices are currently available to the consumer that allow you to digitize analog video. Among them there are several main groups. The most expensive are capture cards with hardware video compression. Such cards are capable of digitizing analog video and compressing it “on the fly”, usually into MPEG-2 or DV format. A popular representative of this […]

The post Video Digitization Card appeared first on PrestogCentre.

]]>
A wide range of devices are currently available to the consumer that allow you to digitize analog video. Among them there are several main groups. The most expensive are capture cards with hardware video compression. Such cards are capable of digitizing analog video and compressing it “on the fly”, usually into MPEG-2 or DV format. A popular representative of this class of card is Canopus ACEDVio. There are also external solutions of this kind – converters for USB/FireWire connection, such as Pinnacle MovieBox USB. The next class of devices are video capture cards without hardware compression. Very often such cards are also equipped with a TV receiver. The vast majority of such cards used to be based on the Conexant bt848 video digitizing chip and its successor bt878 (like my Aver TV-studio 203). Recently, newer chip-based digitizing chips have been gaining traction: Conexant cx2388x and Philips SAA713x, which provide higher quality of digitization (Philips is especially good for records in SECAM standard, which is used in TV in the former 80s). Thus, the new capture cards Aver TV 301/305/307 contain a chip to digitize video Philips. You can read more about the different capture cards and video digitizers (including those with TV receivers) in the relevant sections: Digital Video and TV-out and TV tuners, as well as on the TV & FM tuners site.

The next class of devices are video cards with the ability to digitize video. These devices are built around the same video digitizing chips as standalone TV tuners. Video cards with the ability to digitize video are produced by all kinds of video card manufacturers (nVidia, ATI). Among these video cards there are two big classes: with a TV receiver (e.g. ATI All-in-Wonder line) and without a TV receiver (e.g. ATI VIVO line – video in, video out). You can read more about different video cards with video capturing and digitizing functions (including those with TV receivers) in the corresponding section.

The post Video Digitization Card appeared first on PrestogCentre.

]]>
TV standards https://prestocentre.org/tv-standards/ Sun, 23 Apr 2023 12:50:31 +0000 https://prestocentre.org/?p=37 You need to ensure that the capture card is compatible with the video source in terms of the video transmission method used. Most countries around the world have adopted one of the broadcast television standards: NTSC (America and Japan), PAL (Europe), or SECAM (France and the former USSR). Each country sells video equipment that is capable of working with the […]

The post TV standards appeared first on PrestogCentre.

]]>
You need to ensure that the capture card is compatible with the video source in terms of the video transmission method used.

Most countries around the world have adopted one of the broadcast television standards: NTSC (America and Japan), PAL (Europe), or SECAM (France and the former USSR). Each country sells video equipment that is capable of working with the television standard accepted in that country. If you are using equipment purchased in another country, be sure to check in the documentation of your equipment that your video source and capture card are capable of working in the same television standard.

There are also subtypes of TV standards such as PAL-B, PAL-D, PAL-G and so on. They differ not by the way the signal is encoded, but by its parameters (frequencies and widths of sub-bands). Capture cards are usually able to work with any subtype of the standard, it is only necessary to specify it when setting up the card: either the name of the standard subtype proper is specified, or the name of the country where this subtype of the standard is adopted for TV broadcasting.

Due to the fact that PAL and SECAM standards are very similar: both transmit 25 frames per second and encode the brightness component of the signal (black and white image) identically, the vast majority of video equipment widespread in our country is able to work with both standards – PAL and SECAM. For the same reason video cameras on our market work in PAL: the market in the former USA is not so big to develop a special SECAM version, and since all our TVs and VCRs support PAL, there’s no need to.

NTSC uses a different way of encoding the video signal, in particular it transmits 30 frames per second (to be more exact, 29.97 – although there are devices which transmit at exactly 30.00 fps). Most of the video equipment we use is not capable of working with NTSC. Often there are two versions of capture cards: for PAL/SECAM and separately for NTSC. Be sure to verify that your capture card is capable of working with your video source.

Low frequency blocks of all capture cards are universal and can digitize video signal of any standard delivered to the video input: you just need to set the correct frame rate (25 or 30 for NTSC). High-frequency blocks – TV receivers, on the contrary, are specific for every TV standard. So your capture card will only be able to record video from TV broadcasts in the standard (one or more) for which it is designed. We sell capture cards with PAL-D/SECAM-D standard, which is accepted in former USSR countries.

You don’t have to worry if you use a digital video source: a digital camera will do everything for you. The only difference is that video digitized from an NTSC signal will contain 30 frames per second instead of 25.

In the following text I will assume, for simplicity, that our video signal has 25 frames per second. In case your video has 30 frames per second, you just need to replace the corresponding numbers “25” with “30” and “50” with “60” – the rest of the information is still valid.

For more information, see other articles such as Television Standards: Descriptions, Characteristics.

The post TV standards appeared first on PrestogCentre.

]]>
Computer requirements for digitizing video and audio materials https://prestocentre.org/computer-requirements-for-digitizing-video-and-audio-materials/ Wed, 01 Mar 2023 12:09:59 +0000 https://prestocentre.org/?p=30 Processor You don’t need a powerful processor for capturing video without compression, on the other hand the amount of recorded data in this case will be huge. On-the-fly video compression during capture requires a processor of at least 500 MHz, preferably 900 MHz. The faster the processor you have, the more complex video compression you can apply on the fly […]

The post Computer requirements for digitizing video and audio materials appeared first on PrestogCentre.

]]>
Processor


You don’t need a powerful processor for capturing video without compression, on the other hand the amount of recorded data in this case will be huge. On-the-fly video compression during capture requires a processor of at least 500 MHz, preferably 900 MHz. The faster the processor you have, the more complex video compression you can apply on the fly – directly during digitizing.

Further video processing will be faster the faster your processor is. Since the task of video processing is purely computational, the speed of the processor is what determines how fast it can go: the amount of memory, how fast your hard drive, and other components all have a much smaller effect. Modern MPEG-4 encoders do not support HyperThreading (see video encoding speed comparison between different processors).

RAM


Video capturing does not require much memory: it is enough for your operating system to feel comfortable and have enough memory for the video capture program and the video compression codec on the fly – about 40 MB for compact utilities. Thus, the minimum can be considered 64 MB of RAM for Windows 98 and ME, 96 for Windows 2000 and 128 for Windows XP. If you are planning to perform some other tasks while digitizing videos, you will need more memory to run your programs. It is not desirable for the system to stop to access the swap file: in this case it might not be possible to continuously record the data stream from the capture card, so it is recommended to have a dedicated hard drive for video (see below).

Hard Drive


When digitizing and capturing video at 768×576 pixels without compression, a data stream of about 22 MB/sec (76 GB/hour) comes from the video digitizing card. Obviously, in order to write such a data stream to a hard disk, you need firstly a lot of free space, and secondly a hard disk with sufficient write speed. Various on-the-fly video compression methods reduce this stream, but additionally load the processor and may degrade the quality of the material. In practice, a compromise with slight compression is used: all the same, less data has to be recorded, and the image quality is reduced slightly (sometimes the difference is not even noticeable to the eye). So, to capture video you need a large hard drive which can record at a high speed.Selecting and connecting the hard drive

It is important that a separate hard disk (IDE or Serial ATA) is used for capturing – the operating system must be on a different hard disk, because it needs to occasionally read or write some data to “its” hard disk: if this disk is busy recording the digitized video, it may just not have time to record the incoming data stream. It is also important that the system hard disk and the video disk must be on different IDE channels: two IDE devices on the same channel cannot work simultaneously. If you have other hard drives, CD or DVD drives and want to use them while digitizing video, an optimal solution is to buy an extra IDE controller (about $15) and connect your video capture hard drive to a separate IDE channel. Stable recording speed of 25 Mbytes/sec over all disk’s surface can be provided by relatively new hard disks, relatively speaking about models produced starting from the second half of 2002.

Hard disk cache capacity is of no importance for video capturing: 2 MB or 8 MB, it records much bigger amount of information per second anyway.

Hard drive for video capture must be connected in Ultra DMA mode.

Hard disk speed also affects video processing speed. However, during normal video noise removal process the video processing speed is very low, just a few frames per second: any hard drive can easily handle that kind of workload. Hard disk read speed becomes a limiting factor only when processing video which doesn’t require complex calculations, e.g. saving audio track to a separate file. The source file after capturing video can be tens of gigabytes long, the whole file must be read to extract the audio – it turns out that in such tasks the speed of a hard drive becomes the determining factor. File System

When digitizing video, you have to deal with files of tens of gigabytes in size. The FAT32 file system is not suitable for capturing video, as it has a file size limit of 4 GB. Some programs support working with so called segmented video – a video recording is divided into several numbered files. However, the process of closing one file, creating a new one, and transferring data stream recording to a new file while capturing video creates an additional load: dropped frames, audio and video mismatching often occur at the file junction. Also Windows does not allow you to create partitions with FAT32 file system larger than 32 GB (although special programs can create a partition of larger size). There is also a popular opinion that the FAT32 file system is faster than NTFS: in fact it is, but the speed gain is insignificant, only 1-2%.

All these problems can be avoided by using the NTFS file system: Windows versions from 2000 onwards support it. Moreover, NTFS has a number of additional advantages in handling a large number of files and large data streams. Thus, if you use NTFS you get a comfortable opportunity to work with big files and easily perform various tasks during the digitization of video (including work with the hard drive where the digitized video is stored).Special hardware solutions

There is a common misconception that working with video requires special hardware solutions: RAID controllers, SCSI controllers, SCSI hard drives. Of course, a hardware RAID controller and a pair of hard drives in striped write mode will run faster than a single hard drive. SCSI hard drives are usually faster than IDE hard drives (plus they are much more expensive and require a dedicated SCSI controller). However, the speed of a modern IDE hard drive is quite sufficient to write a stream of digitized video data.

Operating System

The platform is
I have to admit that I haven’t looked into this question specifically, but I have only heard of one Linux program that works with a video capture card and a TV receiver. I don’t really remember if it allows you to watch TV broadcasts or if you can use it to capture video too. In any case just one program – even if there are a couple or three of them – doesn’t compare with the abundance of programs on the Windows platform.

The second argument: the manufacturers of modern capture cards release fully functional drivers only for Windows. The isolated exceptions (e.g. ATI) only confirm the general rule.

Thus, the choice of platform for digitizing video is more than obvious: the most popular and widespread multimedia operating system today: Windows.What Windows to choose?

The modern variety of Windows operating systems consists of two main groups: Windows 98 (second edition) and Windows ME – the so-called Windows 9x; and Windows 2000, Windows XP, Windows 2003. Earlier versions of Windows do not meet today’s requirements for video capture programs and video capture card drivers – they are virtually impossible to use.

The Windows 9x line is built on the old Windows 95 kernel, which does a rather poor job of allocating computing resources. Therefore, working at a computer while capturing video will be fraught with crashes at the slightest opportunity: floppy disk reading, CD reading error, launching a large program. In practice, you should do absolutely nothing while capturing video on a computer running the Windows 9x family of operating systems: capture failures are too likely. Also, the Windows 9x line does not support the new NTFS file system, which causes a number of problems (see File System section). The only advantage of Windows 9x family operating systems: more modest requirements to the computer’s RAM. If you are limited to 64 MB of memory, Windows 9x is your only available choice.

It is highly discouraged to use an operating system from the Windows 9x family for video capture. Whichever of the newer Windows operating systems you choose is totally indifferent from a video capture perspective. The choice is up to you, according to your personal preferences.Additional operating system components

Microsoft has developed a subsystem in Windows to handle multimedia data, including sound and video: it is called DirectX. Many video capture programs run using DirectShow, one part of DirectX. The drivers of many video capture cards support capturing only using DirectShow.

Microsoft is constantly adding and improving DirectX: optimizing the work of existing subsystems, fixes bugs. The latest version of DirectX can always be downloaded from the Microsoft site. The current version at the time of writing: DirectX 9c (the Windows 2000 package includes only version 7 of DirectX, Windows XP version 8).

The post Computer requirements for digitizing video and audio materials appeared first on PrestogCentre.

]]>
History of video on the PC https://prestocentre.org/history-of-video-on-the-pc/ Mon, 27 Feb 2023 12:04:42 +0000 https://prestocentre.org/?p=27 Nowadays, computing technology is developing rapidly: everyone knows Moore’s Law, according to which the computing power of computers doubles every year and a half. The large amount of computing power makes it possible to process more and more types of data on the most ordinary computers. Ten years ago, it was hard to imagine storing audio information on a personal […]

The post History of video on the PC appeared first on PrestogCentre.

]]>
Nowadays, computing technology is developing rapidly: everyone knows Moore’s Law, according to which the computing power of computers doubles every year and a half. The large amount of computing power makes it possible to process more and more types of data on the most ordinary computers. Ten years ago, it was hard to imagine storing audio information on a personal computer, except on CDs. Hard disks at the time were no larger than a single CD, and processor power did not allow for sufficiently complex calculations to decompress audio in real time. There was some form of sound and video on computers – primarily in computer games – but their quality left a lot to be desired.

The situation changed dramatically 6-7 years ago with the widespread adoption of Pentium generation processors. This processor is enough to play audio compressed in mp3 (MPEG-1 Layer 3) format which allows to achieve good sound quality at 1 Mbyte/min and almost ideal sound quality at twice as much (compare with 10 Mbyte/min on an audio CD). Hard disks at that time were already measured in units of gigabytes. Thus began the ubiquity of mp3 and its alternatives, which continues to this day. A modern computer spends about 1-2% of its processing power to decode mp3: since that time the power of processors has increased by two orders of magnitude.

Around the same time, digital video was taking its first steps on personal computers. Because of the aforementioned limitations on the amount of information processed and processor power, the video of that time looked awful: the “dance of squares” attracted only computer enthusiasts. Again the situation changed dramatically when the computer hardware reached a certain level. By the time computers had reached the 10 gigabyte limit, CD-R burners had become ubiquitous, and processors were approaching the 500 MHz limit, with MMX, 3DNow, and SSE multimedia instructions, computers had reached the MPEG-4 video compression standard. Previous versions of the MPEG video compression standard had significantly less potential for use on PCs.

For example, MPEG-1 offers relatively low video and audio compression, and its implementation in the Video CD standard offered picture resolution of up to 352 by 288 pixels (which is obviously very low for high quality video) and allowed only about an hour of video to be burned onto a single CD. Its advantages included the relative computational simplicity of decoding, respectively low computer requirements (133 MHz). Video CDs have not gained popularity among publishers of video products (movies, etc.). However, the use of cheap CDs as a carrier, and full support by absolutely all hardware home VCD / DVD players have made this format very popular for recording home video. However, the recording quality is very poor.

The MPEG-2 standard offers slightly more advanced compression, and its most common implementation in the DVD standard provides resolutions up to 720 by 576 and allows recording of up to 3-4 hours of video per disc. The problem is that the disc is not a normal CD, but a DVD. Correspondingly more capacious, but also more expensive, less common and requiring additional hardware (DVD-drive). Even the low processor power requirements (266 MHz) didn’t save: the size of a 2-layer DVD is 8.5 Gbytes, which made it impossible to copy them in the era of hard drives up to 10 Gbytes. Video DVDs became the industry standard for recording home videos: movies, concerts, etc. We only see the rise of DVDs as a medium for home video, today, when the capacity of hard drives is over 100 GB, DVD-reading drives are not much more expensive than CDs, burnable DVDs are becoming more and more popular. The same video compression format is widely used in digital television broadcasting, including satellite television.

It was also developed an intermediate format between VCD and video DVD: Super Video CD, SVCD (using CD as a carrier and MPEG-2 as a video compression format, the resolution – 480 × 576, allows you to record about 70 minutes per disc) – its compression quality for the amateur video is enough. The main problem of SVCD is compatibility, not all hardware players are capable of playing discs in this format.

The video compression standard MPEG-4 (or more precisely its “MPEG-4 video compression, advanced simple profile”) was a perfect compromise between the degree of compression (size of compressed video) and the computational complexity of video decoding (processor power requirements). For video playback a CPU of 300-400 MHz is enough (or more, depending on video resolution), and good quality is ensured for 2-2,5 hours compression per CD (or excellent quality for 1 hour compression per CD).

The post History of video on the PC appeared first on PrestogCentre.

]]>
Overview of existing solutions https://prestocentre.org/overview-of-existing-solutions/ Sun, 22 Jan 2023 08:56:23 +0000 https://prestocentre.org/?p=10 Today there are many articles devoted to video digitization, encoding and processing, including those in Ukrainian. Nevertheless, I am not aware of any complete guide that covers all aspects of the task in question. The closest to the ideal is the Observatory site, but I have a number of complaints to the authors of articles on this site: for example, […]

The post Overview of existing solutions appeared first on PrestogCentre.

]]>
Today there are many articles devoted to video digitization, encoding and processing, including those in Ukrainian. Nevertheless, I am not aware of any complete guide that covers all aspects of the task in question. The closest to the ideal is the Observatory site, but I have a number of complaints to the authors of articles on this site: for example, lack of a healthy conservatism in choosing the video coder (over the last year they changed three “favorite” coders, which are all not compatible with each other). Plus I’d like to bring some of my own experience to the public.

In a sense the material of this article repeats the FAQ on digitizing video at minimal cost, with the correction that the methods described here provide higher quality video and use newer software and hardware. The article also covers a wider range of questions readers may have.

I’ll point out a few articles that describe more expensive options for digitizing and capturing video: Digital Video Archive for Home and FAQ on Creating and Editing Digital Video. They describe a technique using capture cards with hardware video compression and storing the digitized video in MPEG-2, DV or MJPEG format (this allows you to record only 15-20 minutes of video on one CD, so the preferred storage option for digitized video in these cases is recordable DVD). This method is most fully described on M. Afanasenkov’s website. The other extreme – preparing the recordings for compression to relatively low quality VCD/SVCD formats – is described in the article How and From What to Make a VCD/SVCD. The TV & FM tuners site contains descriptions of many models of capture cards and different programs which are used to watch TV programs, listen to the radio, capture video, control your computer with the remote control. The author of the site is constantly monitoring news in the world of TV tapping and video digitizing cards, including the appearance of new models of devices and new versions of programs. The level of presentation on digitization technology leaves much to be desired and loses significantly to the Observatory. On the other hand, if you found this article too complicated – read the articles on the TV & FM tuners website: everything there is simpler and more primitive.

The post Overview of existing solutions appeared first on PrestogCentre.

]]>